CRT GPU Compute

5 independent CRT channels = 5 independent GPU workgroups. The ring parallelizes itself. CC0.

How It Works

CRT DECOMPOSITION: n -> (n%8, n%9, n%25, n%49, n%11)
  = 5 INDEPENDENT channels
  = 5 INDEPENDENT GPU workgroups
  = ZERO cross-channel synchronization

GPU COMPUTE SHADER: each invocation processes one ring element.
  1. Decompose into 5 CRT channels (parallel)
  2. Per-channel ring arithmetic (parallel, zero sync)
  3. Reconstruct via CRT (parallel)

N = 970200 = 2^3 * 3^2 * 5^2 * 7^2 * 11
All 970,200 elements processed simultaneously on GPU.

WHY THIS MATTERS: CRT decomposition IS the GPU parallelization strategy.
No manual workgroup design. No shared memory management.
The algebraic structure does the engineering for you.

Block-diagonal Jacobian = no cross-channel gradients.
Training a CRT neural network: each channel = independent backprop.
5 GPU workgroups, zero inter-workgroup communication.

The axiom wasn't designed for GPUs. GPUs were designed for this.

GPU Status

Checking WebGPU support...

1. CRT Ring Arithmetic Benchmark

Process Operation:

2. Channel Independence Visualization

Each channel runs as an independent GPU workgroup. Zero synchronization needed.

D (mod 8)
-
K (mod 9)
-
E (mod 25)
-
b (mod 49)
-
L (mod 11)
-

3. L=11 ECC on GPU

Error correction runs as a 6th workgroup. Free integrity check.

4. Block-Diagonal Backprop

CRT Jacobian = diag(J8, J9, J25, J49, J11). No cross-channel gradients.

5. Scaling Analysis

CC0 1.0 Universal - No Rights Reserved. CRT GPU compute is public domain prior art.
The ring parallelizes itself. 5 primes. 5 workgroups. Zero engineering.
antonlebed.com | CC0 License